I started using unreal suddenly for an urgent project where I had very little time to pull off a project. I knew that I can’t complete that project with a traditional pipeline. Besides, I saw plenty of video (Besides most of the video that I watched) on YouTube about real-time rendering in Unreal Engine. So I decide to use Unreal Engine for that project. So here I’m trying to list a couple of important things that you must know while starting your project in Unreal.
- Unreal Engine’s default unit measurement system is cm (centimetre)
- Data Smith export do the Unit conversion automatically (So if you want the same scale in both side, change 3ds max unit system to cm)
- Data smith is smart enough to mimic the same material in UE4 but in case you want to know detail, you can take a look at this image
- Unreal Engine 4.22 does not support instanced light from 3ds Max, UE4 will import all light as individual light.
- Unreal Engine 4.22 with data smith support 3ds Max Animation, In order to view the animation you need to open the Animation folder in your asset browser in Unreal Engine.
- Data smith create UV when exporting so do not try to make UV for the first pass if you see any problem in auto-created UV only then go back to 3ds Max and make UV for that specific object only.