Unreal Engine Interior Lighting workflow (Step by Step Guide)
by sabbir | Apr 6, 2019 | Blog |
- Import model (With no light)
- Add Lighmassportal to all the place where skylight may come
- Add lightmassImportance to the whole scene
- Add BoxReflectionCapture to the whole scene
- Add SphereReflectionCapture to cover the small area then use an array of these to overlap each one
- Add PostProcessVolume (Right now we don’t have to do anything with it)
Export as datasmith file with no Light and (don’t worry about UVW now)