1. Import model (With no light)
  2. Add Lighmassportal to all the place where skylight may come
  3. Add lightmassImportance to the whole scene
  4. Add BoxReflectionCapture to the whole scene
  5. Add SphereReflectionCapture to cover the small area then use an array of these to overlap each one
  6. Add PostProcessVolume (Right now we don’t have to do anything with it)
Export as datasmith file with no Light and (don’t worry about UVW now)